Silhouette


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Why Silhouettes?

Silhouettes are an effective principle and method in concept art and design. Using this method helps artists to design character, props or enviroments with interesting and appealing shapes that work well together.

(Artwork by Khang Le

As you can see, good shilouettes provide much information about the character itself.

They really talk by themselves.

 

So, my aim with this project was to recreate that in Blender but without needing to create more editors, wasting time configuring them and having to look away from your work continuously. In this way, everything is more integrated in the same scenario, where you have the control.

 

 

This tool is mainly useful for:

- Modeling.

- Sculpting. [video-1] [video-2]

- Animation. [video]

 

 

About using it on Sculpt Mode:

- Don't use in HP meshes with a too low "Sculpt Refresh Time" (see image above at settings part). As this tool is mean for concepting and shaping more than refining is not a bug or performance issue as you won't appreciate those details in silhouettes. However, you won't need this "refresh time" thing if you are working in previous versions of Blender: 2.81, 2.80... as from 2.82 there's a limitation in Blender itself that only affects sculpt mode, so in that cases just set that value to 0 to disable. If you want to work in HP meshes no matter what, recommendations: set "sculpt refresh time" to 0 to disable and then create a dummy modifier as "mesh cache" to have it in real time or set the value to its maximun so the performance impact is less as possible.

- Limitation: doesn't work with multires modifier. So the target is working with remesh, dyntopo or just a subdivided mesh. Hopefully, for future this can be supported.

 


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